AI Insights · Timothy · October 2025
Top Slime Games on iOS in Croatia, Q3 2025
Explore the performance trends of the top slime games on iOS in Croatia during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, slime games continued to capture the attention of iOS users in Croatia. Here’s a closer look at how the top five apps performed, with data sourced from Sensor Tower.
PlaySlime: Slime Simulator Game by Slime Simulator Studio saw a fluctuating trend in weekly revenue, starting at around $110 and peaking at $126 in early September. Downloads varied, reaching a high of 55 in late June and dropping significantly by the end of the quarter. The app maintained over 700 weekly active users, with a slight decrease towards the end of September.
My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced a gradual rise in revenue, culminating at $67 at the start of September. Weekly downloads showed inconsistent patterns, with a peak of 41 in mid-August. The app’s active users increased from 28 to 39 over the quarter.
Slime Pet: ASMR Virtual Friend by Slime Joy Entertainment had a steady revenue stream, ranging from $26 to $43 throughout the quarter. However, there were no recorded downloads or active user data, indicating a focus on existing user engagement.
I, Slime by Games Hub Hong Kong Limited reported modest revenue, with a brief spike to $40 in early August. Despite no download data, revenue trends suggest a dedicated user base.
Finally, Rogue Slime by Mateo Bonnin showed minimal activity, with negligible revenue and downloads noted.
For more detailed insights and data, visit Sensor Tower’s comprehensive analytics platform, which offers a deeper dive into app performance trends.